lindows/lsmss/main.cxx

79 lines
2.2 KiB
C++

#include <cstdlib>
#include <cstring>
#include <iostream>
#include <string>
#include <filesystem>
#include <unistd.h>
#include <errno.h>
#include <sys/wait.h>
#include <sys/mount.h>
/**
* execute a program from an absolute path
*
* \param path absolute path to program (duh)
* \return program return value, 1 if it does not exist or -1 on error
*/
int Pii_ExecuteProgram(const std::string& path) {
if (pid_t child = fork()) {
int exitcode = -1;
waitpid(child, &exitcode, 0);
return exitcode;
} else {
char* args[] = { strdup(path.c_str()), nullptr };
execv(args[0], args);
// this should only be reached if we cant load the program
std::exit(1);
}
}
/**
* Abort the boot process and drop the user into a recovery shell
*/
[[noreturn]]
void Pii_AbortBoot() {
std::cout << "Unable to complete preinitialization. You have been dropped into a minimal recovery environment. Good luck." << std::endl;
Pii_ExecuteProgram("/Windows/System32/bash.exe");
std::exit(1);
}
int main() {
// create temporary files
std::cout << "Mounting temporary filesystems\n";
if (mount("tmpfs", "/Windows/Temporary Files/", "tmpfs", 0, "") < 0) {
perror("mount");
Pii_AbortBoot();
}
// we need this because we mount as readonly in preinit so that we can prep the system
// and load the user mode ntfs driver
// std::cout << "Creating system32 overlay for preinit\n";
// std::filesystem::create_directory("/Windows/Temporary Files/System32OverlayUD");
// std::filesystem::create_directory("/Windows/Temporary Files/System32OverlayWD");
// if (mount("overlay", "/Windows/System32/", "overlay", 0, "lowerdir=/Windows/System32,upperdir=/Windows/Temporary Files/System32OverlayUD,workdir=/Windoes/Temporary Files/System32OverlayWD") < 0) {
// perror("mount");
// Pii_AbortBoot();
// }
// oh wow !
// std::cout << "Symlimking well known library names\n";
// dynamic linking fun
std::cout << "Regenerating dynamic linker cache\n";
// Pii_ExecuteProgram("/Windows/System32/ldconfig.exe");
// boot still failed
for (const auto& ent : std::filesystem::directory_iterator("/Windows/System32")) {
std::cout << ent << " s:" << ent.is_symlink() << " d:" << ent.is_directory() << "\n";
}
// we are never ok
Pii_AbortBoot();
return 0;
}